Video Games
"If you want to create a musical identity for your world and its places, this is your man. Jana was able to capture environments better musically than I could describe with words — this is your one-stop shop for dark fantasy."
FEATURED PROJECT
Akralon World
Explore the realms of Akralon,
a dark fantasy RPG from WorldAnvil
West Turiak
Tyrena
Pyrenos
East Turiak
argoth
“Far to the northeast of Lyrus, where the land is dry and hot, where the air is thick with ash, and the land is shattered with erupting volcanoes, spewing smoke and fire into the sky, this scorched black desert is ruled by unforgiving uldryn. Their kingdom is kept under a brutally intrusive military that is ever vigilante against outsiders. Slave labor in the lava mines is worse than the fighting pits of Argoth. Dark deals were made to grant the uldryn great power in their volcanic kingdom.”
“West Turiak is windswept, harsh, rugged, and filled with dangerous scrublands, broken hills, and barren mountains. Western Turinites are primarily nomadic, as are the aradar, who travel and trade in caravans between the cities and across the parched deserts of Aridesh. Further south lie in the broken lands of Dirthrim.”
“In the uppermost northwestern reaches, where the land completely sinks beneath the sea, what's left of the kingdom of Pyrenos is a vast open bog, riddled with a thousand small islands, pieces of remaining land that haven't yet sunken into the great Bogsea. A few settlements line the coast, fewer still can be found on the isles. Pirates appear and vanish in the fogs of the Bogsea, and even when not tempestuous, the murky waters can be deceivingly deadly. Even deadlier still what lies deep below..”
“East Turiak basks in golden sunlight with flowing dunes of gleaming sand. The coast is sometimes high cliff faces and sometimes sandy beaches, the sea foam spray alternatively dashing against rocks and lapping in peaceful rhythms. The syldaer migrated and helped the eastern Turinites build the capital of East Turiak, El-Siraj.”
“The war-torn land of the broken kingdom of Argoth is a ravaged ruin of smoking desolation. Fierce tribes relentlessly raid and maraud each other. Centuries of war have left entire forests and fields burned, hillsides scorched and cities trampled into the dust. Gladiators battle each other for glory and riches and some warriors fight to climb their way out of the chaos of the great arena. This is where the legendary city of Taur stands.”
